@InProceedings{Guedes:1997:InPoOb,
author = "Guedes, Luiz Carlos Castro",
title = "Integrating polygonal objects on voxel based terrain models",
booktitle = "Proceedings...",
year = "1997",
editor = "Figueiredo, Luiz Henrique de and Netto, Marcio Lobo",
organization = "Brazilian Symposium on Computer Graphics and Image Processing, 10.
(SIBGRAPI)",
publisher = "Sociedade Brasileira de Computa{\c{c}}{\~a}o",
address = "Porto Alegre",
note = "The conference was held in Campos de Jord{\~a}o, SP, Brazil, from
October 13 to 16.",
abstract = "Voxel based projection is commonly used in applications that
demand high exhibition frame rates of large scale terrain models.
Placing tridimensional objects within a voxel based world may be
an ease task for elementary objects. Complex objects are better
represented by polygonal meshes. Integrating a voxel based terrain
model with polygonal camera model brings together the benefits of
both models. Such integration should be done with the aid of a
z-buffer. In this paper we propose a solution to the problem of
calculating the z-coordinate of each painted pixel in a voxel
based terrain model. The proposed solution exploits the coherence
of the pixels in the same column and uses a linear cost increment
to update the z-coordinate. The proposed solution considers the
situation when the view plane is not vertical.",
conference-location = "Campos de Jord{\~a}o, SP, Brazil",
conference-year = "Oct. 1997",
organisation = "SBC - Sociedade Brasileira de Computa{\c{c}}{\~a}o; USP -
Universidade de S{\~a}o Paulo",
ibi = "83LX3pFwXQZeBBx/gqM2m",
url = "http://urlib.net/ibi/83LX3pFwXQZeBBx/gqM2m",
targetfile = "and02.pdf",
urlaccessdate = "2024, May 03"
}